Marketplace
Adding images to the marketplace
Adding new images for the items and vehicles
By default the script will try to detect your inventory script. If it's detected, it will use the images from your inventory script.
If it's not detected or which to use another nui path, go to s1n_lib/configuration/shared/inventory.config.lua
and look for imagePath
. There are some comments in the file to help you.
For the vehicles, the images (.png) must have the exact same name as the vehicles model (the one you use to spawn it with /car <model>
in-game).
Config files
There is also a config file in s1n_marketplace/configuration/server/webhook.config.lua
that you can modify to your liking.
For both ESX and QBCore:
Config = Config or {}
-- Make sure to also configure s1n_lib, check s1n_lib/configuration/ folder.
-- Set this to true if you want to enable debug mode (for developers and support)
Config.debugMode = true
-- If set to true, the script will ignore the target script you have on your server and will use the keyboard keys to interact with the markets (opening the UI)
Config.DisableTargetScript = false
-- Config variables related to the inventory items containing metadata, specifically for the durability here
Config.DurabilityItem = {
-- If you don't want to be able to add an item to a marketplace which have 0 in durability, set this to true
enable = false,
}
-- Scripts names used for the exports
Config.ExportNames = {
s1nLib = "s1n_lib",
oxInventory = "ox_inventory",
}
-- If you use the old ESX loadout system, set this to true to support weapons
Config.UseEsxLoadout = false
-- Default values to advertise a product (minimum and maximum hours and the price per minute)
Config.Advertisement = { Min = 1, Max = 24, Price = 1 } -- Price = price per minute
-- Default values to auction a product (minimum and maximum hours)
Config.Auction = { Min = 1, Max = 24 }
-- List of blacklisted items for the marketplaces
Config.BlackListItems = {
-- The water_bottle is just an example, you can remove it if you want
['water_bottle'] = true,
}
-- List of blacklisted items for the black markets
Config.BlackMarketBlacklistItems = {
-- The water_bottle is just an example, you can remove it if you want
['water_bottle'] = true,
}
-- List of blacklisted vehicles for both marketplaces and black markets
Config.BlacklistVehicles = { }
-- Set to true if you want to use dirty money for the black market
Config.BlackMarketUseDirtyMoney = false
-- ONLY FOR QBCORE: Define the name of the dirty money item
Config.BlackMarketDirtyMoneyItem = 'markedbills'
-- FOR DEVELOPERS ONLY: Set to true if you want to be able to buy your own products
Config.CanBuyOwnProduct = true
-- List of the marketplaces
Config.Marketplaces = {
{
-- Name of the marketplace
Name = 'testmarket',
-- Define to 'normal' or 'blackmarket'
Type = 'blackmarket',
-- You can whitelist the market for specific jobs
-- Set it to a table to add jobs to the whitelist, set it to false to disable it
-- Here is an example of a whitelist with 2 jobs: JobCheck = { ['police'] = true, ['ambulance'] = true }
-- Here is an example of a whitelist with 1 job: JobCheck = 'police'
JobCheck = false,
-- You can whitelist the possibility to sell products for specific jobs
-- Set it to a table to add jobs to the whitelist, set it to false to disable it
-- Here is an example of a whitelist with 2 jobs: SellerCheck = { ['police'] = true, ['ambulance'] = true }
SellerCheck = false,
-- The location of the marketplace (X, Y, Z)
Location = vector3(28.96, -1018.68, 29.6),
-- Blip settings
Blip = {
-- Set to false to disable the blip
Enable = true,
-- The sprite ID of the blip (you can find the list of sprite IDs here: https://docs.fivem.net/docs/game-references/blips/)
Sprite = 52,
-- The color of the blip (you can find the list of colors here: https://docs.fivem.net/docs/game-references/blips/)
Color = 2,
-- The scale of the blip (1.0 is the default scale)
Scale = 1.0,
-- The label of the blip
Label = 'The Black Market'
},
-- Marker settings
Marker = {
-- Set to false to disable the marker or set to true to enable the marker
Enable = true,
-- The type of the marker (you can find the list of types here: https://docs.fivem.net/docs/game-references/markers/)
Type = 2,
-- The rotation of the marker (X, Y, Z)
Rotation = { 0.0, 180.0, 0.0 },
-- The scale of the marker (1.0 is the default scale)
Scale = 0.4,
-- The color of the marker (R, G, B, A)
Color = { R = 222, G = 186, B = 77, A = 255 },
-- Set to false to disable the marker's animation (bobbing up and down)
BobUpAndDown = true,
-- Set to true to make the marker face the camera
FaceCamera = true,
-- Distance at which the marker will be visible
MarkerDistance = 5.0,
-- Distance at which the marker's text will be visible
TextDistance = 2.0
},
-- If you want to disable the possibility to sell vehicles, set this to true otherwise set it to false
DisableVehicles = false,
-- If you want to disable the possibility to see the seller name, set this to false otherwise set it to true
ShowSellerName = true,
-- Set to "bank" to use the bank account for the transactions, set to "cash" to use the cash for the transactions
-- If you're on a blackmarket type and you've set Config.BlackMarketUseDirtyMoney to true, this variable will be ignored and will still use the dirty money
PaymentMethod = "bank",
},
{
-- Name of the marketplace
Name = 'testmarket2',
-- Define to 'normal' or 'blackmarket'
Type = 'normal',
-- You can whitelist the market for specific jobs
-- Set it to a table to add jobs to the whitelist, set it to false to disable it
-- Here is an example of a whitelist with 2 jobs: JobCheck = { ['police'] = true, ['ambulance'] = true }
-- Here is an example of a whitelist with 1 job: JobCheck = 'police'
JobCheck = false,
-- You can whitelist the possibility to sell products for specific jobs
-- Set it to a table to add jobs to the whitelist, set it to false to disable it
-- Here is an example of a whitelist with 2 jobs: SellerCheck = { ['police'] = true, ['ambulance'] = true }
SellerCheck = false,
-- The location of the marketplace (X, Y, Z)
Location = vector3(40.53, -1021.39, 29.52),
-- Blip settings
Blip = {
-- Set to false to disable the blip
Enable = true,
-- The sprite ID of the blip (you can find the list of sprite IDs here: https://docs.fivem.net/docs/game-references/blips/)
Sprite = 52,
-- The color of the blip (you can find the list of colors here: https://docs.fivem.net/docs/game-references/blips/)
Color = 2,
-- The scale of the blip (1.0 is the default scale)
Scale = 1.0,
-- The label of the blip
Label = 'The Normal Market'
},
-- Marker settings
Marker = {
-- Set to false to disable the marker
Enable = true,
-- The type of the marker (you can find the list of types here: https://docs.fivem.net/docs/game-references/markers/)
Type = 2,
-- The rotation of the marker (X, Y, Z)
Rotation = { 0.0, 180.0, 0.0 },
-- The scale of the marker (1.0 is the default scale)
Scale = 0.4,
-- The color of the marker (R, G, B, A)
Color = { R = 222, G = 186, B = 77, A = 255 },
-- Set to false to disable the marker's animation (bobbing up and down)
BobUpAndDown = true,
-- Set to true to make the marker face the camera
FaceCamera = true,
-- Distance at which the marker will be visible
MarkerDistance = 5.0,
-- Distance at which the marker's text will be visible
TextDistance = 2.0
},
-- If you want to disable the possibility to sell vehicles, set this to true otherwise set it to false
DisableVehicles = false,
-- If you want to disable the possibility to see the seller name, set this to false otherwise set it to true
ShowSellerName = true,
-- Set to "bank" to use the bank account for the transactions, set to "cash" to use the cash for the transactions
-- If you're on a blackmarket type and you've set Config.BlackMarketUseDirtyMoney to true, this variable will be ignored and will still use the dirty money
PaymentMethod = "bank",
},
}